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Can I clone a game's mechanics with an AI coding assistant? What's copyrightable in a game?

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TL;DR: In the US, copying a game's mechanics is generally allowed; copying how the game expresses them is not. Copyright doesn't cover an idea, procedure, system or method of operation (17 U.S.C. 102(b)), and the Copyright Office says a game's idea, its name and its methods of play aren't protected. What is protected is the expression: the code, art, characters, music, sound, the text of the rules and the specific look and feel. In Tetris Holding v. Xio (D.N.J. 2012) a clone written with its own code still infringed because it copied Tetris's look almost wholesale, down to the 20-by-10 board, ghost piece and next-piece preview. Names and logos can be trademarks and some mechanics are patented, so check those too. With an AI assistant, describe the mechanic in your own words, don't feed it the original's code, assets or screenshots to copy, and give the result its own look and sound. Other countries' laws differ.

What should I check, step by step?

1. Write the mechanic as a spec in your own words (what the player does, how scoring, winning and losing work, the numbers you'll tune) and give the assistant that, not the original game.

  1. Don't paste or attach the original's source code, decompiled files, ripped sprites, sound or music, or screenshots for it to reproduce. Decompiling can also break the game's license terms.
  2. Make your own art, characters, UI, sound and music, or use assets whose license allows your use (commercial, redistributed in a build), and record each asset's license.
  3. Change the presentation choices the rules don't require: board size, piece shapes and colors, layout, animations, end-of-game effects. The Tetris court pointed out the clone could have used a 15-by-8 field instead of copying 20 by 10.
  4. Pick your own name, logo and icon. A title isn't protected by copyright, but names and logos can be trademarks. Search the USPTO trademark database (and the stores you'll sell in) before you commit.
  5. For a commercial release, check patents on distinctive mechanics. Nintendo and The Pokémon Company sued Pocketpair in the Tokyo District Court in September 2024, alleging that Palworld infringes multiple patents. Patents are national, so check each market you sell in.
  6. Check that the code the assistant writes isn't someone else's. GitHub Copilot can block suggestions that match public code on GitHub, and you should license-scan any libraries it added.
  7. Read the store rules, which can be stricter than copyright. Apple's App Review Guideline 4.1 says not to copy a popular app or make minor changes to another app's name or UI, and not to use another developer's icon, brand or product name in your app's icon or name without approval.

What copyright covers in a game

17 U.S.C. 102(b): copyright never extends to 'any idea, procedure, process, system, method of operation, concept, principle, or discovery', however it is described or embodied.

The Tetris case: same rules, copied look

Xio's Mino didn't copy Tetris's source code, but it copied nearly all of the visual look. On May 30, 2012 the court granted Tetris Holding summary judgment on copyright infringement and on trade dress.

Where an AI assistant changes things

Asking for 'an exact copy of X' or giving the assistant screenshots, assets or code to match pushes it toward copying expression. Asking for a mechanic described in neutral terms doesn't.

How do I ask Rightshold about this (free, no key)?

Add the MCP server https://www.rightshold.com/mcp to Claude, Cursor, ChatGPT, Grok or VS Code, then ask: “My game uses a well-known mechanic with my own art, plus a CC BY-NC sprite pack, an OFL font and an MIT physics library. Which of these can ship in the paid release?”

One-click setup

{
  "tool": "check_rights_batch",
  "arguments": {
    "items": [
      {
        "ref": "sprite-pack",
        "license": "CC-BY-NC-4.0"
      },
      {
        "ref": "ui-font",
        "license": "OFL-1.1"
      },
      {
        "ref": "physics-lib",
        "license": "MIT"
      }
    ],
    "intended_use": {
      "commercial_use": true,
      "redistribution": true,
      "attribution_planned": true
    }
  }
}

Rightshold checks the licenses of assets and code you ship. It doesn't compare your game with another one, decide whether two games are substantially similar, or search trademarks or patents. That needs a lawyer in the countries you sell in. Not legal advice.

What are the sources?

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curl -s -X POST https://www.rightshold.com/v1/accounts/signup -H "Content-Type: application/json" -d '{"accept_terms":true}'
export RIGHTSHOLD_API_KEY=rs_...   # the api_key from the reply (shown once)
curl -s https://www.rightshold.com/v1/licenses/check -H "Authorization: Bearer $RIGHTSHOLD_API_KEY" \
  -H "Content-Type: application/json" -d '{"license":"MIT","intended_use":{"commercial_use":true}}'